Digital Field A logo DIGITAL FIELD A
Studio Manifesto

We Don't Just Build Immersion. ARCHITECT REALITY

Digital Field A is an Istanbul-based collective of engineers and artists obsessed with the friction between play and reality. We build mobile experiences that don't just run on devices—they command them.

The Convergence Point

Our studio operates at the crossroads of Europe and Asia, feeding on the chaotic energy of Istanbul. This isn't just geography; it's a catalyst. The city's timeless architecture meets its relentless modernization—a tension we translate directly into our visual language.

Located in the historic heart of Beyoğlu, our atelier is a fortress of silence and light. Here, the only noise is the hum of render nodes and the click of mechanical keyboards. We are far from the Silicon Valley echo chamber, building a distinct language that speaks through motion and texture.

İstiklal Caddesi 123
Beyoğlu, Istanbul
Map View
Abstract Map of Istanbul
LAT: 41.0256 LNG: 28.9742

The Collective

Architects of the Unreal

Kinetic Design

UI/UX specialists who treat pixels as fluid. They don't design screens; they choreograph attention. Every micro-interaction is tuned to the human nervous system.

TOOLS: Figma · Blender · Substance

Core Architecture

Engineers focused on the 60fps promise. We write for the hardware limits, not the average. Our codebase is modular, lightweight, and ruthlessly optimized for battery life without sacrificing visual density.

Runtime Native C++
Pipeline Git · CI/CD
WAVEFORM.SIM

Sonic Engineering

Audio that adapts. We build generative soundscapes that react to player inputs in real-time. From subtle UI clicks to spatial environmental audio, the soundscape is part of the mechanics, not just background noise.

01.
Input
Deep Context Research
02.
Process
Iterative Prototyping
03.
Output
Polished Release Candidate

The Standard of Engagement

Method note: Our evaluation framework prioritizes user retention through latency reduction and sensory fidelity. We trade raw polygon count for frame-time stability, ensuring the device never stutters, only responds.

Optimization Targets
  • > Frame-time consistency (99th percentile) over peak FPS. No micro-stutters.
  • > Thermal management. Devices remain cool to the touch during extended sessions.
  • > Input latency under 16ms. The gap between touch and reaction is invisible.
Calculated Trade-offs
  • - Uncompressed asset density. We compress aggressively to maintain speed.
  • - Static background pre-rendering. Dynamic physics are player-centric only.
  • - Legacy device support. We target current-gen hardware for full fidelity.
ACCEPTING NEW COMMISSIONS Q3-Q4 2026

Ready to Build Worlds?

We work with a select roster of partners. If your vision aligns with our velocity, initiate contact. We review submissions weekly.