We Don't Just Build Immersion. ARCHITECT REALITY
Digital Field A is an Istanbul-based collective of engineers and artists obsessed with the friction between play and reality. We build mobile experiences that don't just run on devices—they command them.
The Convergence Point
Our studio operates at the crossroads of Europe and Asia, feeding on the chaotic energy of Istanbul. This isn't just geography; it's a catalyst. The city's timeless architecture meets its relentless modernization—a tension we translate directly into our visual language.
Located in the historic heart of Beyoğlu, our atelier is a fortress of silence and light. Here, the only noise is the hum of render nodes and the click of mechanical keyboards. We are far from the Silicon Valley echo chamber, building a distinct language that speaks through motion and texture.
The Collective
Architects of the Unreal
Kinetic Design
UI/UX specialists who treat pixels as fluid. They don't design screens; they choreograph attention. Every micro-interaction is tuned to the human nervous system.
Core Architecture
Engineers focused on the 60fps promise. We write for the hardware limits, not the average. Our codebase is modular, lightweight, and ruthlessly optimized for battery life without sacrificing visual density.
Sonic Engineering
Audio that adapts. We build generative soundscapes that react to player inputs in real-time. From subtle UI clicks to spatial environmental audio, the soundscape is part of the mechanics, not just background noise.
The Standard of Engagement
Method note: Our evaluation framework prioritizes user retention through latency reduction and sensory fidelity. We trade raw polygon count for frame-time stability, ensuring the device never stutters, only responds.
- > Frame-time consistency (99th percentile) over peak FPS. No micro-stutters.
- > Thermal management. Devices remain cool to the touch during extended sessions.
- > Input latency under 16ms. The gap between touch and reaction is invisible.
- - Uncompressed asset density. We compress aggressively to maintain speed.
- - Static background pre-rendering. Dynamic physics are player-centric only.
- - Legacy device support. We target current-gen hardware for full fidelity.
Ready to Build Worlds?
We work with a select roster of partners. If your vision aligns with our velocity, initiate contact. We review submissions weekly.