Digital Field A logo DIGITAL FIELD A

The Portfolio

Game Worlds, Engineered.

We don't just build games; we architect digital physics. Explore three pillars of our technical artistry—each rendered with high-fidelity code and uncompromising neon aesthetics.

Strict NDA • 24hr Response

Selected Works

Three mechanisms. Infinite replayability.

All RPG Strategy

Aether Fall

Open-World RPG

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Tech Specs

  • Engine Unity 2023
  • Poly Count 2M/Frame
  • Lighting Baked GI
  • Audio Wwise Integration
RPG High-Fidelity

Neon Drift

RTS / Simulation

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Tech Specs

  • Engine Unreal 5
  • Pathfinding NavMesh
  • UI UMG / Slate
  • Network Replication
Strategy Logic

Flux State

Physics Puzzle

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Tech Specs

  • Engine Custom C++
  • Physics Bullet3D
  • Visuals Vulkan API
  • Input 60hz Polling
Puzzle Physics

The Visual Language

We treat the UI as a living layer of the narrative. Our "glitch" aesthetics aren't just decorative; they serve as feedback loops, alerting players to system states, hidden paths, or imminent threats. Every pixel is calculated to reduce cognitive load while maximizing atmospheric tension.

High-Contrast HUD Critical info against void black.
Reactive Typography Type scales with game intensity.
HP: 100%
MP: 85%
SYSTEM ALERT

UI Mockup: Glitch Layer

From Blueprint to Pulse

The "Digital Field" methodology bridges the gap between architectural precision and organic chaos. We start with rigid wireframes to ensure gameplay loops are tight, then layer on high-fidelity shaders and physics simulations to breathe life into the void.

RENDER STATE
Wireframe
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Optimization Checklist

  • > Occlusion Culling implemented
  • > Texture streaming (4K)
  • > NavMesh Agent Slicing
  • > GPU Instancing
  • Battery Efficiency > 85%
void RenderPipeline() {
  // Batching draw calls
  if (isBatchingReady) {
    SubmitBatch();
  }
}
200+
Assets Created
60FPS
Guaranteed
Unity
Engine
C#
Core Scripting

Method Note: Evaluation Criteria

All projects featured in this portfolio are evaluated against three axes: Robustness (system stability under load), Scalability (ease of asset integration), and Immersion (player retention metrics). While we prioritize high-fidelity visuals, our render pipelines are strictly optimized to prevent thermal throttling on mobile devices. We sacrifice raw polygon count for stable frame-times, ensuring that "immersion" is never broken by technical stutter.

•   Mockingbird Studios   •   CyberNexus   •   Void Interactive   •   Apex Logic   •   Neon Drift   •   Mockingbird Studios   •   CyberNexus   •   Void Interactive   •   Apex Logic   •   Neon Drift   •

Ready to Prototype?

Submit your scope. We'll respond within 24 hours with a technical feasibility breakdown and a visual mood board.